|
A digital editor provides the timeline control
necessary to tell a story through film. Current technology, although
sophisticated, does not easily extend to 3D cinema because stereoscopy is a
fundamentally different medium for expression and requires new tools. We
formulated a mathematical framework for use in a viewer-centric digital
editor for stereoscopic cinema driven by the audience’s perception of the
scene. Our editing tool implements this framework and allows both shot
planning and after-the-fact digital manipulation of the perceived scene
shape. The mathematical framework abstracts away the mechanics of
converting this interaction into stereo parameters, such as interocular,
field of view, and location. We demonstrate cut editing techniques to
direct audience attention and ease scene transitions. User studies were
performed to examine these effects.
|